Tuesday, December 4, 2012

Good news/Bad news

Well, I’ve spent a few hours with Far Cry 3 and my reaction is mixed.

Let’s start with the good news:

  • Map editor is solid.  A bit different from FC2, but still very solid.
  • Map objects collection is HUGE! 
  • Multi-level water, while a bit restrictive, is a welcome addition.
  • WATERFALLS!  ‘nuff sed.
  • Tigers and sharks… oh yeah!
  • Real tunnels and the ability to pierce the land – we’ve been wanting that since FC: Instincts.  And it works well.
  • Solid gameplay.  The guns no longer feel squishy.  Very Call of Duty feeling.
  • Lots of gameplay options when hosting multiplayer matches.
  • Map downloads are FAST.
  • Punishment animations FTW!

And now the bad:

  • ROOM HOSTS CANNOT BAN PLAYERS!  This is a major issue since we can’t boot out annoying people/children/no mic/unintelligible speakers.
  • No ready-up in the multiplayer lobby – if there are enough players, the room starts the match.  This will make hourly humanity breaks difficult to manage.
  • No free-for-all death match?!?!?!?!?
  • Vehicles are banned from multiplayer.
  • Weapon spawns are banned from multiplayer.
  • AI actions are banned from multiplayer.  (Not a great loss, but it could have been cool.)
  • Custom maps not made by the room host are restricted to ONE MAP.  Switching to a new map requires a new room, even if the host has downloaded other people’s maps.

They’ve basically destroyed our ability to provide a quality, hosted multiplayer experience like we have had in the past.  I have some ideas about how the room will be run in spite of this, but it’s going to be a bit of a pain.  Lots of dropping and recreating rooms, I’m afraid.  And not being able to ban people is going to force us to go to invite-only rooms if people don’t cooperate.

Friday will be a test-run with the factory maps and a few user maps.  We’ll see how it goes.

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