Saturday, October 25, 2008

Recap: October 24, 2008

Well, we saw one or two decent maps and a whole lot of really bad ones... sorry for that folks. The game's only been out for a few days, so there are bound to be a lot of dogs in the mix.

Thanks to all who participated -- over 100 different people joined the room over our five hour run! We were able to keep 16 player rooms going for most of the tail end of the night with no lag. The only network problem that cropped up was the inability of some players to hear others in the lobby and on the battlefields.

Next week we should see a few more maps from our internal group of map makers. If Ubi starts posting map ratings, we'll pick a few of the best to round out the night, otherwise, we'll play on factory maps.

This week was all Deathmatch. Next week we'll look at team play.

Stay tuned!

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