Well, I’ve spent a few hours with Far Cry 3 and my reaction is mixed.
Let’s start with the good news:
- Map editor is solid. A bit different from FC2, but still very solid.
- Map objects collection is HUGE!
- Multi-level water, while a bit restrictive, is a welcome addition.
- WATERFALLS! ‘nuff sed.
- Tigers and sharks… oh yeah!
- Real tunnels and the ability to pierce the land – we’ve been wanting that since FC: Instincts. And it works well.
- Solid gameplay. The guns no longer feel squishy. Very Call of Duty feeling.
- Lots of gameplay options when hosting multiplayer matches.
- Map downloads are FAST.
- Punishment animations FTW!
And now the bad:
- ROOM HOSTS CANNOT BAN PLAYERS! This is a major issue since we can’t boot out annoying people/children/no mic/unintelligible speakers.
- No ready-up in the multiplayer lobby – if there are enough players, the room starts the match. This will make hourly humanity breaks difficult to manage.
- No free-for-all death match?!?!?!?!?
- Vehicles are banned from multiplayer.
- Weapon spawns are banned from multiplayer.
- AI actions are banned from multiplayer. (Not a great loss, but it could have been cool.)
- Custom maps not made by the room host are restricted to ONE MAP. Switching to a new map requires a new room, even if the host has downloaded other people’s maps.
They’ve basically destroyed our ability to provide a quality, hosted multiplayer experience like we have had in the past. I have some ideas about how the room will be run in spite of this, but it’s going to be a bit of a pain. Lots of dropping and recreating rooms, I’m afraid. And not being able to ban people is going to force us to go to invite-only rooms if people don’t cooperate.
Friday will be a test-run with the factory maps and a few user maps. We’ll see how it goes.
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